name		SBazooka
health		100
speed		10
type		none
#aimove		chasez
typeshot  1
#modelflag 14
weaploss	1
candamage	enemy obstacle
gfxshadow	1
noquake		1
#death		2
dust		dust
#risetime	-200
icon		data/chars/Snake_Eyes/icon.png
animationscript	data/scripts/enemy.c

load		Snake_Eyes
load		Rocketz
load		Bazooka

anim spawn
drawmethod 240 240
	loop	0
	delay	24
	offset	44 125
	bbox	45 15 33 95
	frame	data/chars/Snake_Eyes/SBazooka/idle.gif

	
anim	idle
drawmethod 240 240
	loop	1
	delay	24
	offset	44 125
	bbox	45 15 33 95
	frame	data/chars/Snake_Eyes/SBazooka/idle.gif
	
anim	walk
drawmethod 240 240
	loop	1
	delay	12
	offset	34 112
	bbox	45 15 33 95
	frame	data/chars/Snake_Eyes/SBazooka/walk1.gif
offset	29 112
	frame	data/chars/Snake_Eyes/SBazooka/walk2.gif
offset	44 112
	frame	data/chars/Snake_Eyes/SBazooka/walk3.gif
offset	29 112
	frame	data/chars/Snake_Eyes/SBazooka/walk2.gif
	

anim	attack1
drawmethod 240 240
	range	100 250
	offset	44 125
	bbox	45 15 33 95
	delay	30
	jumpframe 2 0 -1 0
	frame	data/chars/Snake_Eyes/SBazooka/idle.gif
	delay	10
offset	44 112
	sound	data/chars/Cobra_Officer/pistol.wav
	@cmd	shoot "Rocketz" 67 86 0
	frame	data/chars/Snake_Eyes/SBazooka/walk3.gif
offset	72 127
	delay	25
	frame	data/chars/Snake_Eyes/SBazooka/pain.gif
offset	44 125
	delay	10
	frame	data/chars/Snake_Eyes/SBazooka/idle.gif
	

anim	pain
drawmethod 240 240
	delay	10
	offset	72 127
	bbox	45 15 33 95
	sound	data/sounds/Cobra_Officerh.wav
	frame	data/chars/Snake_Eyes/SBazooka/pain.gif

anim get
	drawmethod 240 240
	loop	0
	delay	6
	offset 38 72
	frame	data/chars/Snake_Eyes/SBazooka/rise2.gif
	frame	data/chars/Snake_Eyes/SBazooka/rise2.gif
	frame	data/chars/Snake_Eyes/SBazooka/rise2.gif
	
		
#anim	fall
	#delay	20
	#landframe 2
	#offset	62 110
	#@cmd	shooter2 "Bazooka" 10 90 1 0 1 0
	#frame	data/chars/Snake_Eyes/fall1.gif
	#delay	400
	#frame	data/chars/Snake_Eyes/fall2.gif
	#delay	20
	#frame	data/chars/Snake_Eyes/fall3.gif
		
#anim	rise
	#delay	50
	#offset	62 110
	#frame	data/chars/Snake_Eyes/get.png
	#@cmd	spawnRep "Snake_Eyes" 0 0 0
	#frame	data/chars/misc/empty.gif
		
#anim	death
	#delay	20
	#offset	62 110
	#sound	data/sounds/die2.wav
	#frame	data/chars/Snake_Eyes/fall3.gif



#anim get
anim attack2
anim attack3
anim attack4
anim freespecial
anim special
anim attackup
anim attackdown
anim jumpdelay
anim jump
anim jumpland
anim jumpattack
anim jumpattack2
anim fall
anim death
anim rise
anim land
anim run
anim special
anim runattack
anim burn

				